Jumping rope is a fantastic way to burn calories and promote cardiovascular health in your children. Jumping rope will also strengthen bones and increase balance. Encouraging kids to jump is as easy as purchasing a durable rope in the appropriate length: combine that with some fun jumping rhymes and games, and you have an activity that will ward off boredom and provide great health benefits!

Playing different jump rope games keeps interest levels up and makes the act of jumping rope enjoyable as well as healthy.

Jump Rope Relay

Relay races foster competition among teams, which increases motivation and makes them a good game to play with kids and adults alike. To play, divide your group into two teams. Each team lines up at the starting line. Give the first player in each team a jump rope. When the relay race starts, the first players from each team jump rope toward the finish line, turn around and return to the starting line. Pass the jump rope to the next player and continue until one team completes the race. The first to finish is the winner.


Helicopter is a jump rope game that eliminates the need for teams and each player is on his own. To play, one person grasps one handle of the jump rope. The remaining participants form a circle around him. The player with the jump rope lays it out on the floor and spins in a circle. As the opposite handle of the jump rope passes the players, they must jump over it. A player who trips or is hit with the jump rope is eliminated. The final standing player is the winner and becomes the helicopter spinner.

Water Splash

Water splash is an exciting jump rope game for a summer birthday party or summer camp. To start, give each player a paper cup filled with water. Two other players twirl the jump rope and one player jumps while holding her cup of water. Each player jumps for a determined number of jumps or until a rhyme is chanted to the end. The player with the most water at the end of the game is the winner.


To play school with a jump rope, two players spin the jump rope, one on each handle, and the rest of the players take a turn to jump through the grades. For kindergarten, a player runs under the rope without jumping. The player circles around and jumps once for first grade, runs around and jumps twice for second grade and so forth. The player continues until he reaches twelfth grade. If a player trips or stumbles, stopping the jump rope, he must start over at kindergarten.


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